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AKTUELLT: CES 2022-täckning

Razer och D-Box visar kontorsstol med haptisk feedback

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Det har inte varit någon brist på spännande nyheter under CES-mässan som fått det att klia i fingrarna. Razer och simracingrigg-giganterna hemma hos D-box Technologies visar dock upp en produkt som kanske snarare väcker frågor än ett akut habegär på redaktionen.

Det som visas upp är alltså en kontorsstol med haptisk feedback. Namnet på kalaset är "Enki Pro HyperSense" och ska enligt skaparna bidra till inlevelsen vid spelande och filmtittande. Till skillnad från de västar med haptisk feedback runt hela torson verkar Razers stol endast stimulera rygg och akter vilket får oss att undra lite över vilken inlevelse man vill ge spelaren genom att endast stimulera kroppens baksida. Vi på redaktionen är förvissa väldigt imponerade av den haptiska feedbacken i Sonys Duel Sense-kontroll samt de full motion-riggar från D-Box som vi provat, men om vi behöver sitta på den är vi inte helt säkra på. Vi ska dock inte döma ut produkten innan vi testat att vara våra spelhjältars baksida.

Saxat ur den officiella pressreleasen:
"(Montreal, Quebec - January 5, 2022) D-BOX Technologies Inc. (D-BOX) (TSX: DBO), a world leader in immersive and realistic haptic experiences, is partnering with Razer™ (Razer), the world's leading lifestyle brand for gamers, to design the first concept Razer gaming chair featuring D-BOX's high-fidelity haptic technology. The prototype project showcased in Las Vegas creates immersive touch-sensory feedback for lifelike sensations based on cues from games and a variety of fully integrated entertainment mediums. This concept product showcases direct haptic feedback from passive and interactive content ranging from games to streaming libraries featuring over 2,000 movies and TV series. The chair can be seen in the Razer booth #15076 in the Central Hall at the Consumer Electronics Show until January 8, 2022.

According to Newzoo, 2021's global games market will generate revenues of $175.8 billion, on track to Surpass $200 Billion by 2023. By the end of the year, there will be 2.9 billion players worldwide. This market now earns more revenue than the film and music industries combined because of the rising popularity of video games in all corners of the globe and among all age groups. Players are spending more and more time gaming, and regard for its social and entertainment values are growing apace.

"Razer is constantly looking to innovate and to improve the gaming experience. Haptics open up a world of possibilities, be it via chairs, headsets or any other accessory, and we're still tapping into the full potential of how this evolving technology will enhance the gaming experience," said Jeevan Aurol, associate director of product marketing at Razer. "Haptics are part of the gaming industry's future, so working with an experienced industry leader like D-BOX was an obvious choice for us."

"High-fidelity haptics, a D-BOX technology road-tested for over 20 years, provides the player with complete immersion, increased enjoyment and a unique competitive advantage based on the motion and vibration signals conveyed directly from the game's telemetry. The D-BOX haptic experience is suitable for players of all calibres and for games of all intensities, and even to watch movies and TV series content available through our catalogue on D-BOX PLUS ," said Sébastien Mailhot, President and CEO of D-BOX. "Razer is a global leading actor in the world of video games, and we are very pleased that we can collaborate with a company known worldwide for the quality of its products and for its commitment to the industry."

The Razer Enki Pro Hypersense combines all-day comfort with D-BOX's high-fidelity haptics to deliver ultimate true-to-life gaming immersion."

Razer och D-Box visar kontorsstol med haptisk feedback
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