Guerrilla Games har just utannonserat att de nu uppdaterat Horizon: Zero Dawn till PC till version 1.11, och i och med detta kommer flera förbättringar. Den viktigaste nya funktionen är stöd för AMD:s FidelityFX Super Resolution samt Nvidias DLSS-uppskalningsteknik. Du kan kolla in hela patch-listan under bilden.
Graphical Improvements
• Added Nvidia's DLSS upscaling technology.
• Added AMD's FidelityFX Super Resolution, replacing FidelityFX CAS.
UI Changes
• Adjusted settings screen to facilitate the addition of DLSS and FSR.
• Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.
Performance Improvements
• Improvement to the shader management system. This will result in a few noticeable differences:
- There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
- Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
- Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
- Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
- On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.