Gamereactor fick nyligen möjlighet att prata med Arkane Austins director, Harvey Smith. Han passade bland annat på att berätta ett trick för att göra sina spel mer levande med hjälp av väder och vind. Smith förklarade:
"We draw from all of the things that are sort of primarily powerful, what if I could push somebody over a ledge with wind. And our artists put a lot of effort into, in Karnaca and Dunwall different times of day and different skies and things like that. But, it feels like a dynamic weather system and how it influences the ecology, whether the area is wet or dry, or whether fire spreads. There are so many areas where you could start exploring, if you wanted to make a game and you wanted to go deep in that area - especially weather over the passage of time or vast amounts of time.
It just feels like there is so much left to explore in games. We're not even close to fully mapping all of the things that would be fun to play with."
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